0. Introduction
††††††† 0.1 - names
††††††† 0.2 - formats
††††††† 0.3 - help/news/+help
††††††† 0.4 - formatting
††††††† 0.5 - about this tutorial
1. Communicating
††††††† 1.1 - say
††††††† 1.2 - pose
††††††† 1.3 - @emit
††††††† 1.4 - @pemit
††††††† 1.5 - <OOC>
††††††† 1.6 - page
††††††† 1.7 - channels
††††††† 1.8 - @mail
2. Exploring
††††††† 2.1 - look
††††††† 2.2 - moving
††††††† 2.3 - +who
††††††† 2.4 - +where
††††††† 2.5 - doing
††††††† 2.6 - +finger
3. Setting Up
††††††† 3.1 - create
††††††† 3.2 - @desc
††††††† 3.3 - +char
††††††† 3.4 - +finger setup
††††††† 3.5 - alias
4. Miscellaneous
††††††† 4.1 - places
††††††† 4.2 - mutters
††††††† 4.3 - +bboard
††††††† 4.4 - logging
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0. Introduction
0.1 - names & definitions
names - For the purpose of these tutorials, it will be assumed that you've taken on the role of 'Guest1'.† If your guest-character has a different name, or you've already been approved with a character bearing an original name, simply substitute 'Guest1' from the examples with the name you are using.
definitions - A list of words you will encounter within this tutorial and a short bit about what they mean.
Client - This is the software you use to connect to the game; the window in which you see the information.
Command - A command is something you type into your client to tell the game to do something.
Player ñ This is the person behind the keyboard, controlling the character ñ for example, you.
Character ñ This is the fictional creation that interacts with the fictional world of the game.
Room ñ A room is an area within the game, that functions much like a real ëroomí.
Object ñ Objects are creations that are neither rooms nor players.† They can be most anything, and may include code to make them interactive.
IC - Short for in-character, this is used to refer to anything within the world of the game.† When you are 'IC', you are expected to act as your character, not as yourself.† It can also be used to describe areas; IC areas are those where people are expected to be IC, and thus should not use 'say' or 'pose' except as their characters.
OOC - This is short for out-of-character and refers to the player him/herself.† When you are OOC, you are acting as yourself, not your character.† Like IC, areas can also be OOC - these are more like traditional 'chatrooms', where you're free to say and pose as yourself.
log - A saved file containing all of the text from the game (see section 4.6 for more information).
scene - The IC events that go on within on roleplaying session.
spam - A broad term generally used to describe mass amounts of text on the screen - sometimes this text is wanted, sometimes not.† Abuse of channels (section 1.7) and the OOC command (section 1.5) are examples of negative spam, while a lengthy pose could be considered wanted spam.
desc ñ Short for description, a desc is text used to describe any character, room or object.
staff - These are any of the players who volunteer their time to help run the game in some respect.† Type '+staff' for a listing.
Wizard - A wizard is the highest rank of staff.† They have many extra powers, and dictate rules for the game.† Any questions or complaints can be taken to them.† Also called 'wizzes' in plural'.
Head-Wizard - The headwiz is the highest of the higher-ups.† Any answer from her is final, unless she tells you otherwise.
NPC - This is short for non-player character.† The term refers to characters that arenít played by specific players, but are thrown in to add colour to a scene.† Random passers-by, or the librarian are common examples.† They can also be characters that staff take on to help facilitate roleplay.
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0.2 - formats
For this tutorial, we will be using standard MU* formatting.† Anything included in single quotes indicates something you should type into your client.† Within those single quotes, things included in <> marks should be replaced with the real information, and the brackets dropped completely.
For example, if you saw: 'say My favourite colour is <colour>.' and your favourite colour was blue, you would type the following into your client:
††††††††††††††† say My favourite colour is blue.
You don't need to worry about the 'say' part just yet - we'll cover that in section 1.1.
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0.3 - help/news/+help
These commands are here to aid you in making your way through the game.†
help - Typing 'help' into your client will bring up the global helpfiles.† These are usually a bit more involved and you probably won't be needing them at first.† Still, as you grow more familiar with the simple commands presented herein, you may find exploring the helpfiles will teach you all sorts of neat tricks.
news - If you type 'news' into your client, you will find yourself brought to the index of the local newsfiles.† Newsfiles are generally used by a game to share local information - they will help you understand how the game works and what sort of thing they are looking for from their players.† To explore any of the topics presented within the newsfiles, type 'news <topic>', replacing <topic> with any of the words listed in the news index.
+help - Like 'news', '+help' brings up local files.† This time, though, they are instructions on how to use commands that are specific to the game.† To read any of the topics contained within, use '+help <topic>'.
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0.4 - formatting
Although this wonít be needed until later, here are the basic commands used to format your text within the game.
%r - inserts a carriage return.† These can be stacked to create as many blank lines as youíd like.
%b - inserts a space.† Not necessary for single or double spaces, but can be stacked to create blank areas.
%t - tabs in the line.† These can also be stacked to get the effect of many %b.
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0.5 - about this tutorial
This tutorial was created originally by Rhapsody for use on A Snitch in Time and converted for use with X-Men: Retribution by Paradigm.† All content is her property and should not be taken without express permission.
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1. Communicating
1.1 - say
The say command is probably one of the simplest you will come across.† To talk to people within a room, just type 'say <text>', and everyone in the room with you will see your message.
For example, if you were to type:
††††††††††††††† 'say Hello, I'm new here.'
The others in the room would see:
††††††††††††††† Guest1 says "Hello, I'm new here."
And you would see:
††††††††††††††† You say "Hello, I'm new here."
Provided you have not wandered into an IC area yet (most likely, you will be in a room called 'Limbo', or in the Guest Starting Room - these are OOC areas), feel free to try playing around with this command.
You can also replace the word 'say' with double quote marks.† Both commands work the same and yield the same results.† In this case, you would type '"<text>', with no space between the double quote marks and your text.† You do not need to include a closing quote mark - the game will put one at the end of your text for you.
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1.2 - pose
The pose command is very similar to 'say', but is much more useful for IC communicating.† Like the 'say' command, this puts your name on to the beginning of the sentence, but doesn't include anything else, leaving you free to do actions.† To use it, type 'pose <text>'.
For example, if you were to type:
†††††††††† †††††'pose waves to everyone.'
You and the others would see:
††††††††††††††† Guest1 waves to everyone.
You can include speech within poses by putting in your own quote marks.
For example, if you were to type:
††††††††††††††† 'pose looks around the room. †"Nice place you have here."'
You and the others would see:
††††††††††††††† Guest1 looks around the room.† "Nice place you have here."
Poses can be built up with several actions and spoken parts, and frequently are within a game.† But once you've typed in the original 'pose', you add to it just as you'd like to see it appear.
For example, if you were to type:
††††††††††††††† 'pose sits down in a chair by the hearth.† "So, anybody else new to this
††††††††††††††† too?" he asks, glancing around at the others in the room.† "Just got here,
†††††††††††††††† myself."† He lets out a bit of a laugh, then falls silent.
You and the others would see:
††††††††††††††† Guest1 sits down in a chair by the hearth.† "So, anybody else new to this
††††††††††††††† too?" he asks, glancing around at the others in the room.† "Just got here,
††††††††††††††† myself."† He lets out a bit of a laugh, then falls silent.
As 'say' has the double quote marks shortcut, 'pose' can take a colon instead of the written out word.† To use this, you would type ':<text>' with no space between the colon and your action - the game will add one for you.
If you don't want a space added after your pose, perhaps to show possession, for example, you can use a semi-colon.† In this case, you can type: ';<text>' - keep in mind that the text and your name will NOT be separated by a space in this case.
Again, so long as you are in an OOC area, feel free to try out these commands.
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1.3 - @emit
This command is a bit more advanced than pose or say, but is very useful, particularly when IC.† You can start a line with the @emit command, and it will show up to everyone without your name attached in any way.
For example, if you were to type:
††††††† ††††††††'@emit Someone in this room is playing with emits.'
You and the others would see:
††††††††††††††† Someone in this room is playing with emits.
This can come in handy when in RP, if you want to control an NPC or start your own contribution with something other than your name (eg. With a smile, Guest1 sits down.)
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1.4 - @pemit
This command greatly resembles @emit in both form and function - but it is used much less often.† With @pemit, you can direct text solely at certain players.† To use this function, you type '@pemit <name>=<text>'.
For example, supposing someone named Sam was in the room with you, if you were to type:
††††††††††††††† '@pemit Sam=Someone taps you on the shoulder.'
Sam would see:
††††††††††††††† Someone taps you on the shoulder.
While you and the others would see nothing.
This one is harder to play with, but you could ask someone else in the room if they wouldn't mind you pemitting to them - do be sure to ask first, though, as it can get confusing to see messages coming up on your screen with no explanation.† Or you can @pemit to yourself with ë@pemit me=í<text>í.† The shortcut for @pemitting to yourself is ëthinkí (ie. ëthink <text>í).
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1.5 - <OOC>
As was defined in the definitions section, OOC stands for out-of-character, and can represent any player or area that is not a part of the fictional world of the game.† But what about if you're in an IC area, perhaps even in a scene - and you need to express something as yourself, not as your character - perhaps to tell the others that you have to go, or to ask a question about something you don't understand?
There is a command designed specifically for such a circumstance.† To use is, type 'ooc <text>' into your client.† This will put <OOC> at the start of anything you say, so that everyone can easily tell that it is coming from the player, not the character.
For example, if you were to type:
††††††††††††††† 'ooc Gotta run guys!
You and everyone else would see:
††††††††††††††† <OOC> Guest1 says "Gotta run guys!"
You can also do poses with ooc by adding a colon or semi-colon after the 'ooc' - this works just as the 'pose' command does, but adds the <OOC> to the beginning.
For example, if you were to type:
††††††††††††††† 'ooc :waves to everyone.'
You and everyone else would see:
††††††††††††††† <OOC> Guest1 waves to everyone.
OOC is very handy and used frequently - but you must be careful not to abuse it.† A lot of people log (see section 4.4) and OOC talk makes more work for them.† In small scenes, players are generally more easygoing, but in large scenes, OOC talk should be kept to a minimum.† This isn't to say that you can't or shouldn't use it - but you shouldn't go overboard either.† Explaining your writing, or telling people that you're on the phone and therefore might be slow at responding - these are fine uses.† But if you are in a big scene and wish to discuss a new theory you had about your predictions for X3 or your favourite TV show, you should find an alternate means.
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1.6 - page
Page is a wondrous and useful function - one you will probably use frequently.† With page, you can talk to anyone, anywhere on the game.† Say, pose, emit and ooc only allow you to communicate with those in the same room as you.† Page, though, doesn't care where the other person is - whether he is in the same room or not.† To use it, you type 'page <name>=<text>'.
For example, if you were to type:
††††††† 'page Paradigm=Hello, I'm new here.'
You would see:
††††††† You paged Paradigm with 'Hello, I'm new here.'
And Paradigm would see:
††††††† Guest1 pages: Hello, I'm new here.
You can page more than one person at a time, by including a whole list of names separated with spaces.
For example, if you were to type:
††††††† 'page Rhapsody Sam Bob Joe=Hi, everybody.'
You would see:
††††††† You paged (Rhapsody, Sam, Bob, Joe) with 'Hi, everybody.'
And Rhapsody, Sam, Bob, and Joe would all see:
††††††† To (Rhapsody, Sam, Bob, Joe), Guest1 pages: Hi, everybody.
You can include poses in you pages, as well, by included a colon or semi-colon before the text ('page <name(s)>=:<text>').
Try playing with this function, if you can.† Use '+staff' to see if there are any wizards connected, then try paging them to say hello.† Don't spam them, though - wizards are often busy.† But most will offer to help you out, and invite you to ask any questions, and you should feel free to take advantage of their offers.
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1.7 - Channels
Most games have a comsys (communications system) set up on them, generally referred to as 'channels' or ëchansí.† These are OOC systems that allow everyone on them to talk to each other at once.† The Public channel is one of the most common. †Usually, anyone can join this channel.† Channels are more complex, but they are also optional.† Likely, when your character is created (see section 3.1), it will automatically be subscribed to the Public channel.† Guests are generally automatically subscribed to a Guest-channel, where they can ask questions of the wizards and other helpful players.† All examples contained herein will be dealing with the Guest channel, but will work on any channel.
To join a channel, you would use: 'addcom <alias>=<channel name>' where alias is a short form of the name, and channel name is the full name.† For example, if you weren't already subscribed to the Guest channel, you could use:
††††††††††††††† 'addcom g=Guests'
Then to speak on the channel, you would use the alias, along with whatever you'd like to say.
For example, if you were to type:
††††††††††††††† 'g Hi!'
You and everyone on the channel would see:
††††††††††††††† [Guests] Guest1 says, "Hi!"
To turn off a channel (you will no longer see any of the messages or be able to speak on it), you can type '<alias> off'.† To turn it back on, use '<alias> on'.† Note that you can only use the '<alias> on' command if you have already subscribed to the channel originally using 'addcom <alias>=<channel name>'.
All of the discussion on the channel will be preceded by the [Guests] tag, so that you can easily tell it apart from what is going on in the room.
Again, with channels, you should be careful not to spam the others.† Since the channels are optional, and people can turn them on and off, a great deal more OOC talk is tolerated - but you need to be polite and try not to go on at great length about things that are not of interest to any of the others.† If someone, especially a wizard, asks you to stop, you should try to adjust your behaviour accordingly.† Still, channels are not something to be afraid of - they are there to be used, after all.
For more information on channels, type 'help comsys'.
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1.8 - @mail
When you need to leave a message for someone who isn't currently connected, @mail is your best tool.† @mail more resembles email than any of the other commands we've learned.† To send one, you type '@mail <name>=<subject>' then start each line that you want to include in your message with a dash.
@mail is a rather complicated system, with many options and functions available.† We're mostly covering here when to use it, then how to use it.† For a better explanation in just how to use @mail, type 'help @mail'.
As already stated, @mail can be used to send a message to someone who is not connected.† In this case, when they connect, they will see that they have a new message waiting.† They can read it right away, or leave it in their mailbox until they have a moment to deal with it.
@mail is also useful when you want to send a lengthy message to someone - a message that isn't urgent.† Sending it to them by @mail leaves them the option to deal with it when they want to, whereas paging it to them spams them with it right then and there.† They will be told that they have new mail, and who it is from, but until they choose to open it, nothing further will be given to them.† If you're uncertain of whether to page or @mail a message, you can always ask the person in a page first.† Note that this is only necessary for extremely lengthy messages.
If you have new mail (you've either logged on to find a message telling you that you have an unread message, or you've suddenly had 'MAIL: You have new mail from...' show up on your screen), you can read it whenever you'd like to.
To see a list of all the @mail you have so far, type '@mail'.† If you don't have any messages, either read or unread, the folder will show up empty.† If you do have messages, you'll get a numbered list.† To read a specific one of these messages, type '@mail <#>', where # is the number of the message.
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2. Exploring
2.1 - look
A simple command, look comes in very handy.† Every room, player, and object can have a description set on it by its owner (see section 3.2 for information on how to set one up yourself).† 'look' lets you look at these descriptions.
To look at the room you are currently in, you can type 'look here' or just 'look'.† The room's description will be pulled up - you may notice that you are also shown this description when you connect or when you move into a room (see section 2.2).
To look at another player, type 'look <player name>'.† Whatever that player has set on themselves as a desc will now be shown to you.† Some players may also have it set up to notify them when someone views their desc.
To look at an object, use 'look <name of object>'.† And again, you will get whatever the owner has set as a desc on that object.
Note that you can also use only the first few letters of any player or object name.† You only need to provide enough so that the game knows which you mean.† If you havenít given it as many letters as it needs, you will see ëI donít know which one you mean.í† Try again, adding a few more letters, this time. (For example, if you are in a room with ëBook of Spellsí and a player named ëBobí, typing ëlook boí wonít be specific enough, whereas typing ëlook booí will be.)
You can only look at players and things in the same room as you, and only the room that you are currently in.
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2.2 ñ Moving
Moving about in a game is very important.† Since it is a text-based environment, all ëroomsí are defined by written descriptions.† You can move from room to room using ëexitsí.
When you look at a room, you will see at the very bottom, a list of ëObvious exitsí.† The standard format is to have the name of an exit, followed by a few letters within brackets.† To move through the exit into the next room, you need only type those few letters into your client.
For example, if you are currently in Limbo, you will see this list of obvious exits:
Guest Starting Room <GSR>† Meeting Room <MR>† In Character <IC>†
OOC Lounge <OL>† Chargen <C>† Building Nexus <BN>
To move into the Building Nexus, you would type:
††††††††††† ëbní
Upon hitting enter, you would suddenly find yourself in a new room ñ none of the people that were in the other room will be able to see what you say if you use say or pose here.† And the room will have a new description, and all new ëObvious exitsí:
† City Hall <CH>† Infinity Comics <IC>† One-Use Room <OUR>
†
Out <O>
To move back into Limbo, type ëoí.
You can travel about the whole game like this, entering one room, then using one of the exits there to move into another.
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2.3 - +who
Typing ë+whoí will bring up a list of everyone who is currently connected, and other relevant information about them.† If they have an S by their name, they are admin, and you can page them to ask about any troubles youíre having.
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2.4 - +where
Typing ë+whereí will, like +who, bring up a list of those connected.† This time, though, it will also include their location.
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2.5 ñ doing
This command is very similar to +who.† Typing ëdoingí brings up a list of those connected, and how long they have been connected and idle for, and also allows you to see any ë@doing messagesí they might have set on themselves.† Typing ëwhoí without the + also delivers this same screen.
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2.6 - +finger
+finger is a command that lets you see information about other characters.† To use it, type ë+finger <name>í and you will have returned any of the fields that the player has filled in.
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3. Setting Up
3.1 - create
This function is disabled at XMR.† To get a character, you must submit an application via email first.† See ënews applicationsí for more information.
Once your application is reviewed, you will receive an email back from one of the app-staff which will include either suggestions for improvement or a login and password (or both).† If you have to make corrections, do that and resubmit.† But if your application contains a username and password, you can now connect to the game with ëconnect <username> <password>í.†
Upon logging in, you should immediately change your password to something secure that you can remember with ë@password <old password>=<new password>í.
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3.2 - @desc
When we went over at the ëlookí command, we learned how every character, object and room has a desc or description attached to it.† Now you will learn how to make your own.
To use it, you need only type ë@desc me=<text>í.† You will get a message that it has been ëSet.í.† Now if you type ëlook meí, you will see the new contents of your desc.† You can use the formatting described in section 0.4 to put in paragraphs.
Your desc is important - people will use this frequently during roleplay.† Most people use two paragraphs - the first to describe the basic features of a character, such as hair colour, eye colour and features; then they use the second to describe the clothing that the character is currently wearing.† This makes it easier to change the desc when the character changes clothing, since the first paragraph can be used again.† This certainly isnít mandatory, but it is a useful trick. You should also NOT include anything in your desc that wouldn't be apparently immediately upon looking at your character. While there may be visual clues as to background, social status, temperament, etc., you should try to refrain from coming right out and sharing such details about your character in the desc. You should also refrain from telling people what they think of your character: using such qualifiers as 'beautiful' are generally considered poor form since not everyone may agree upon the same standards of beauty. Instead, try to describe in what way she IS beautiful, in this instance.
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3.3 - +char
†
+char comprises the majority of your application.† You will need to make sure you fill out all relevant sections including any suggestions for improvement you may have received in the email from app-staff.
To view your +char information, type ë+charí by itself.† If you havenít set anything, youíll simply see the list of blank fields.
First, you will need to set your background.† You should break this up into sizeable chunks, and then apply each chunk to your character in order with:
††††††††††† ë+char/set bg=<text>í
Once you have finished, type ë+charí again, and you should now see numbers under the ëbackgroundí section to correspond with how many chunks you used.†
The other sections are handled slightly differently.† If you have not done so already for your concept application, you will need to break everything up into individual traits.† For example, a characterís skills could consist of: driving, shooting, running, hiding, skating, dancing, swimming, gardening, basketball, etc.† Then each individual skill must be described in turn (eg. Driving: Character is an expert driver.† He got his license when he was 16 and has been driving ever since.† Although heís not likely to be able to outrun the police in a high-speed chase, he can easily survive the day-to-day without too much risk of an accident.í).
Once youíve got these for each section, you need to apply them as follows:
††††††††††† ë+char/set skills=<trait name>|<trait explanation>í
After youíve finished, type ë+charí again.† You should now see, under skills, something that looks like:
Skills:
1.
Driving.................................................. +skills1
2.
Shooting................................................. +skills2
††††††††††† 3. Running.................................................. +skills3
If yours does NOT look like this, then youíve made an error in formatting.† Make sure you are using the | (shift + \) character between the trait name and text.† To start over, use ë+char/wipe skillsí.† This will remove ALL of your skill information, so make sure you have it backed up.
Now do the same for techs, res (short for resources), powers, and flaws, where applicable.† Congratulations - youíve finished filling out your +char sheet!
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3.4 - +finger setup
As we saw in section 2.6, +finger is a useful tool for learning about other characters on the game.† But what about your character?
Most of the commands for setting up your own +finger are included in ë+help fingerí.† As it says in that helpfile, you set each field with ë&<field> me=<text>í.† You MUST set the wiz-email field with a working email address so that we can contact you in an emergency or to notify you of pending character deletion.
Now when anyone types ë+finger <your name>í, they can see the information youíve entered in.
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3.5 - alias
You can set an alias with ë@alias me=<alias>í.† But what is this alias?† Typically, itís a short version of your characterís name, or something similar.† Others can use this alias instead of your name when using any of the functions that use <name>.
For example, if Bob were using an alias of ëBí, you could use: ëpage b=Hi!í and it would work the same as using ëpage bob=Hi!í.
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4. Miscellaneous
4.1 - places
A few areas on the game use place-code.† Places are designed to make a room feel more real.† For example, in the library at Xavierís, there are several ëtablesí set up.† Once you join a table, you can hear everything said publicly in the room like before, but you can also hear ëtable-talkí - talk that is meant only for those at the same ëplaceí to hear.
To see if there are any places, you type ëplacesí.† If places are in use in the room youíre in, youíll get a list of ones available, along with how many spots are left and taken.† Each place will have a maximum number, usually - once that many people are sitting there, no more can join.
If you see a place youíd like to join, and thereís room available, you would type ëjoin <place name>í.† Youíd receive back a message that youíd joined that place.† If there were people already seated there, you might suddenly start seeing things like:
††††††††††† At your table, Bob waves to the newcomer.† ìIf you need my book, Iím finished with it.î
This text is visible to everyone sitting at your table, but nothing of it shows up to the rest of the room.
To talk at the table, you use: ëtt <text>í.† You can use poses by putting a colon or semi-colon, like always.† To talk to the room at large, just use your normal pose and say commands.
Once youíre done at a table, you can leave by typing ëdepartí.
For example, if you were to type:
††††††††††† ëjoin Large Tableí
You would see:
††††††††††† You sit down at Large Table.
Those already at the table would see:
††††††††††† Guest1 joins you.
And everyone in the room would see:
††††††††††† Guest1 sits down at the Large Table.
Then if you were to type:
††††††††††† ëtt :looks about.† ìWhoops - wrong table,î he says with a bit of a laugh.í
Only those at your table would see:
††††††††††† At your table, Guest1 looks about. ìWhoops - wrong table,î he says with a bit of a laugh.
Then you would type:
††††††††††† ëdepartí
You would see:
††††††††††† You stand up and depart Large Table.
Those at the table would see:
††††††††††† Guest1 departs.
And everyone in the room would see:
††††††††††† Guest1 stands up and departs Large Table.
You would no longer be able to hear or talk at the table now, but you could still use your normal pose and say commands, and everyone in the room, regardless of their ëplaceí, would see it.
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4.2 - mutters
Mutter-code is a fun little extra that gets used from time to time on the game.† It can add a bit of OOC humour to a gossip session in a public place, for example.† What the mutter code does, essentially, is show only random words of what is said.† You can mutter to someone, and they will see the entire string of words, but everyone else in the room will see only a few of them - the code chooses them at random, and can sometimes create rather humorous statements of them.
Mutters can create great gossip, since anything that is overheard by the room is now considered available IC-knowledge.
To use mutter, you type: ëmutter <name>=<text>í.† You can turn a mutter into a mix of pose and spoken word by using a colon to start your statement, and then putting all speech into double quote marks, like normal.† The code will determine what is spoken and what is acted, and will only mutter the dialogue.
For example, if you were to type:
††††††††††† ëmutter Sam=:waves to Sam.† ìI like playing with the mutter code on here,î he says in a low voice.
You would see:
††††††††††† <Mutter: Sam> Guest1 waves to Sam.† ìI like playing with the mutter code on here,î he says in a low voice.
And Sam would see:
††††††††††† <Mutter: Guest1> Guest1 waves to Sam.† ìI like playing with the mutter code on here,î he says in a low voice.
And everyone in the room would see:
††††††††††† Guest1 waves to Sam.† ìI Ö. playing with Ö ÖÖ code .. here,î he says in a low voice.
You can also mutter to yourself using the code, by just not including any name.† You would use: ëmutter <text>í in this case.
---
4.3 - +bboard
The bboard, or bulletin board, allows users to post messages for all of the other players to see.† When you log on, you are told if there are unread messages on the board, and if so, which ones they are.
To have a look at the entire board, type ë+bbreadí.† This will bring up a list like:
==============================================================================
†††††† Group Name††††††††††††††††††† Last Post††††† # of messages
------------------------------------------------------------------------------
†1† -†
Announcements††††††† †††††††††Sun May† 2††††††††††
16†††
†2†††† General†††††††††††††††††††††† Wed Apr 28††††††††††† 3†††
†8†††† News and Gossip†††††††††††††† Sun May† 2†††††††††† 28†††
†9†††† Other MU* Advertising†††††††† Sun May† 2††††††††††† 9†††
10††††
Suggestions††††† †††††††††††††Sun Mar 14††††††††††† 1†††
11†††† Wanted††††††††††††††††††††††† Thu Mar 18††††††††††† 2†††
12†††† Vacations†††††††††††††††††††† Wed Apr 28††††††††††† 6†††
13†††† Code††††††††††††††††††††††††† Fri Apr 23††††††††††† 7†††
------------------------------------------------------------------------------
†'*' = restricted†††† '-' = read only†††† '(-)' = read only, but you can write
==============================================================================
If there are unread posts in a group, a U will show up beside the number of messages.† To view a listing of the posts in a specific group, type ë+bbread <#>í where the # is the number of the group.
For example, if you were to type:
††††††††††† ë+bbread 1í
In the case of the board above, you would see a list of all of the entries to the ëAnnouncementsí board, for example:
†††††††††††††††††††††††††††
**** Announcements ****††††††††††††††††††††††††††
††††††† Message††††††††††††††††††††††††††† Posted††††††† By
------------------------------------------------------------------------------
1/1††† †Team Updates†††††††††††††††††††††† Sun Jan† 4†††
Paradigm
1/2†††† OGR
Embassy††††††††††††††††††††††† Wed Jan† 7††† Paradigm
1/3††† †Cliques††††††††††††††††††††††††††† Thu Jan 22††† Paradigm
1/4††† Greetings and
Salutations!†††††††† Fri Jan 23††† Shofari
1/5†††† Absence††††††††††††††††††††††††††† Tue Feb 10††† Eeyore
1/6†††† Call for
Logs!†††††††††††††††††††† Sat Mar 13††† Paradigm
1/7†††† Team Shuffle†††††††††††††††††††††† Tue Mar 16††† Paradigm
To read a message on the board, type ë+bbread <group #>/<msg #>í.† So, to read the message on ëTeam Updatesí, you would type ë+bbread 1/1í.
If you want to mark a bunch of messages as read without actually having to read them, you can use the command ë+bbcatchup <#>í.† The # can be a specific board (for example, ë+bbcatchup 1í would mark all of the postings on the Announcements board as marked), of you can use ë+bbcatchup allí to mark ALL unread postings as read - across all of the boards.
If you want to post to the boards, you can use the command: ë+bbpost <#>/<subject>í where # is the number of the board you want to post on, and subject is the subject of your post.† Then you can add text by starting a line with ë+bbí.† To include new paragraphs, you would use the same formatting described in section 0.4.† If you want to see what it will look like when posted, you can use ë+bbproofí.† To finish your post up, you would type ë+bbpostí again, by itself to send the message to the boards, or ë+bbtossí to just delete the entire thing.
For example, if you wanted to write a short message, you would type the following:
††††††††††† ë+bbpost 2/Hi, Iím New Hereí
And you would get back:
††††††††††† You start your posting to Group #2 (General).
You can now compose the body of the post by using '+bbwrite <text>'
or '+bb <text>'. When you are finished, type '+bbpost' by itself.
Which you could follow with:
††††††††††† ë+bb Hi everyone,%r%rIím new at this game and just wanted to introduce
myself.† This is my first bboard posting, and I just wanted to try it out.%r%rThanks,%rGuest1í
You would see:
††††††††††† Text added to bboard post.
Then you could try:
††††††††††† ë+bbproofí
To see proof copy of your message.† From here you could either delete the whole thing with ë+bbtossí, or send it in to the board with ë+bbpostí.
Some boards are set up so that only certain people can read or write to them.† There is a legend at the bottom of the ë+bbreadí view that explains the symbols.
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4.4 - logging
Most telnet clients come with the ability to ëlogí from a screen.† This means that all of the text scrolling past gets saved into a file on your computer, so that you can read back over what happened at a later date.† The game has some logs posted on its log mailing list (available at http://groups.yahoo.com/group/xmr-logs).
Logging certainly isnít necessary - but many like to keep their scenes for posterityís sake.† Youíll have to read the help available with your client to find out just how to log, since it differs with each one.