Nikki

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Nikki

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Biography

  • Age: 22
  • Location: Athens, GA, USA
  • MUSH Experience: Pfft. None. I played a MUD or two in high school.
  • Alts: Nikki, Luke
  • Things I Love: First of all, this wiki! In RP, I love variety, absurdity, danger, and adventure, all set to the accompaniment of snarky conversation. I tend to look for sticky situations for my characters, because it gives them an opportunity to overcome obstacles, and that's where things get interesting, right? I love when I get into a scene with somebody and don't know quite how it'll go, because the player's RP touches on so many different moods and themes. I especially adore little interludes of non-plot-driven character interaction -- a staple of X-Men storytelling. I also enjoy character conflicts, although I won't start one up just for kicks. I simply don't see anything undesirable about a well-roleplayed argument, fight, or even vendetta. I love joking around in OOC spam, scene or no scene, so if you love it too, page me! There's nothing like a friendly, lighthearted OOC atmosphere to keep even the direst IC situations enjoyable to work through. Drama (see bottom of page).
  • Things I don't love so much: I don't like it when people get so invested in character drama that they actually carry it over to OOC channels. I'm not a fan of the reverse, either, when people decide they don't like somebody OOC and then let that inform their character's actions. I get very bored with characters who hit one note and never show any range, and also with players who demand to take center stage in every scene. Also, I don't mind slow typists or poses where the character doesn't do much, but for goodness' sake, don't combine the two. It's just mean to leave me in suspense for 20 minutes only to let me down with a fluff post. If your character isn't doing anything, dash off a quick pose explaining why, and keep the scene moving. Also, while I think playing out a fantasy -- that of having superpowers -- is an important and fun element of this game, I see it as secondary to creating a good story. So anything that impedes the dynamism or excitement of the story tends to get on my nerves. Drama (see bottom of page).
  • Out of Character: I'm a freshly minted graduate of the University of Georgia. I studied journalism and am looking forward to a career in print and online page design for magazines and newspapers. I've loved X-men since the animated series on Fox Kids introduced me to them. I'm also a comic afficionado (but not, as Shelley Winters of Scary-go-round might put it, an obsessive wonk). I connect to Nikki because I'm a musician who loves mostly the same bands she does. I connect to Luke because of his powerful opinions and his relationship to his mother.
  • Good drama vs. Bad drama: I was reading through some user/player pages and found that while I had put a certain kind of "drama" in with my likes, more often than not I agreed with the statements of those who put "drama" in with their dislikes. So to avoid confusion, I'm going to describe this facet of roleplay in its own way.
Good drama Bad drama
  • Strong relationships with other people: My characters will feel intensely about people they interact with frequently over a long period of time. Watching how these relationships grow from the characters' personalities, and are in turn shaped by events and relationships, creates a character plot with its own continuity. This is what turns a simple character concept into a dynamic, fully-formed fictional person.
  • Dynamic character conflict: It's almost inevitable if your characters form important relationships, and it leads to the most interesting kind of character-driven roleplay. Maybe two of your friends hate each other, or someone you dislike starts dating someone you care about, or a close friend turns out to belong to a rival group. These situations force characters to get over their differences, move past their preconceived notions, or reach out to people they would normally turn their backs on.
  • Awkwardness of youth: In a game populated by so many teenage characters, it's inevitable that they will make unwise decisions that hurt or embarrass themselves or others. These moments can be fun and funny for players, and also serve as an impetus for interactions with older characters. Characters admit their foolishness or ask for advice, and seek out mentors or role models, establishing more great character relationships.
  • Character narcissism: Putting your character at the center of a maelstrom of arbitrarily intense relationships. Love/hate at first sight, eternal vendettas over minor annoyances, multiple passionate romantic entanglements based on one or two scenes with each partner, that sort of thing. There's no sense of a growing history or building up relationships from many interactions: simply a series of excuses for explosive fights, sex, arguments, or sobbing. This may make your character look very exciting and popular, but it's actually quite shallow and tiresome.
  • Static conflict: The difference between good conflict and bad conflict is that bad conflict has no 'result.' The characters don't even try to change their attitudes, resolve their differences, or modify their relationships; they just fight/argue/fume meaninglessly. Real human beings work toward conflict resolution and so should your character, even if it takes time or effort.
  • Awesomeness of youth: "I wasn't cool or popular in high school, but dammit, my character is the coolest and most popular EVER." When this attitude makes the character dismissive of characters too old to know what's up, or turns them into some two-dimensional personification of teenage stereotypes, the character is bloody boring. Give your character meaningful goals, values, and interests, and let them stumble a little through the aging process and learn which goals, values, and interests are worth keeping.
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